Showcasing Impact: Time2Act@SD Project Posters at ICONSUS2025

ConferenceICONSUS 2025Results

At ICONSUS2025, we proudly showcased a rich portfolio of Time2Act@SD Project Posters, illustrating innovative ways to embed sustainability into teaching, learning and institutional practice:

  • Identifying Knowledge and Competency Gaps in Sustainable Development: Insights From Higher Education Students and Teachers in Europe
  • Time2Act@SD: Webinars for a Sustainable and Inclusive Europe
  • Design and Development of MOOC about Social, Environmental and Economic Sustainability for Higher Education
  • Time2Act@SD MOOC for Environmental Sustainability
  • Time2Act@SD MOOC for Social Sustainability
  • Time2Act@SD MOOC for Economic Sustainability
  • Sustainable Futures: A Gamified Virtual Reality Journey through the SDGs
  • Changing Attitudes Through Play: A Web and Mobile Game for Sustainability Education in Higher Education

These posters highlight how MOOCs, webinars, gamification and innovative learning experiences are transforming higher education into a powerful engine for sustainability.

Authors (alphabetical order):
Adem Tekerek; Akanksha Maurya; Alper Güzel; Ana Loureiro; Antri Nikolaou; Andriani Piki; Büşra Duygu Çelik; Catarina Gonçalves; Cláudio Barradas; Corrado Carrubba; Eleana Savva; Elisabetta Focaracci; Georgios Lazari; Inês Messias; João Nascimento; Joke Simons; Luis C. Barradas; Marios Philippou; Morfi Chrystala; Nicos Kasenides; Nicola Moscheni; Nisiotis Louis; Nuno Monteiro; Panayiotis Theodorou; Paolo Bartolozzi; Paulo Costa; Pierangelo Verbicaro; Sandra Oliveira; Semiha Güngör; Susana Leal; Tito Livio Mongelli; Veronica Gelfgren; Xander Michiels.

A heartfelt thank you to all authors for advancing sustainability education and sharing your work with the ICONSUS2025 community.

ICONSUS2025 was developed within the scope of the Time2Act@SD project (https://time2act.ipsantarem.pt/), co-funded by the EU under the Erasmus+ programme (Ref. 2022-1-PT01-KA220-HED-000087984).

#ICONSUS2025 #Time2Act #MOOCs #Gamification #SustainabilityEducation